So I’ve been working on Tosh the Haggis on and off for the last year or so and I’ve been attempting to solidify in my head the kind of gameplay I want in the game.
It is, at its heart, inspired by the original Megadrive Sonic the Hedgehog games but creating an out-and-out clone was never my intention. I always wanted to try something that evokes the series without just ripping it off wholesale. Unfortunately my efforts have not panned out in the way I had planned. The modifications to the Sonic formula I made haven’t come out as fun, and have not allowed me to design the kind of interesting levels I wanted.
So I went back and tried to figure out why. In doing so I ended up analysing exactly what made the original Sonic games great, and why modern Sonic games aren’t held in as high regard.