Okay, I made a Flappy Bird clone. Press space not to die.
A quick proof of concept boss fight. Obviously, graphics are not final. Controls: WASD to move and SPACE to jump
Here’s a quick peak at a game I’m working on. It’s a short developer level with many different platforming elements, including crumbling floors, ladders, spike pits, physics pushers, long jumping sections and precision jumping sections all designed to test the feel of the control system.
Controls: WASD to move and SPACE to jump
I started working on this game for the CandyJam, created in response to King.com’s trademarking of the word “Candy” and “Saga”.
However, 14 days after the deadline it’s still not quite done. I still wanted to show it off though.
The game is designed to be very hard. The character is supposed to control like Sonic the hedgehog (without the rolling or attacking) but in a difficulty level that wouldn’t look out of place in Super Meat Boy. As such the difficulty level multiplies.
And yes, it can be done Deathless. You’ll need to find the secrets, and work out the proper sequence to gather the power beans, but it can be done.
The game can be found over on Kongregate